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AI Insights · Timothy · January 2022

Top 5 Season Pass Games Performance on Unified Platform in New Zealand Q4 2021

In Q4 2021, the top 5 Season Pass games in New Zealand demonstrated varying trends in downloads, revenue, and active users. Data sourced from Sensor Tower.

Top 5 Season Pass Games Performance on Unified Platform in New Zealand Q4 2021

In Q4 2021, the leading Season Pass games in New Zealand exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower:

PUBG MOBILE from Tencent Mobile International Limited saw weekly revenue peaking at around $90.7K in mid-October, followed by a gradual decline to approximately $40.8K by early December. Weekly downloads fluctuated slightly, with the highest at 2.3K in late October and the lowest at 1.5K in early December. The game maintained a relatively stable number of weekly active users, ranging from about 27.3K at the start of the quarter to 26.3K at the end.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced a peak in weekly revenue at approximately $66K in mid-October, with a subsequent decline to around $42.8K by the end of December. Weekly downloads showed a slight decline from 4.5K in early October to 3K in early December, but rebounded to 4.1K by the end of December. The game’s weekly active users remained consistent, starting at about 69.9K and ending the quarter at 65.6K.

Candy Crush Saga from King saw a peak in weekly revenue at around $59.7K in mid-October, followed by fluctuations and ending the quarter at approximately $52K. Weekly downloads varied, with the highest being 2.7K at the end of December and the lowest at 1.5K in early December. Weekly active users showed minor fluctuations, starting at about 43.9K and ending at around 43.4K.

Slotomania™ Slots Machine Game by Playtika LTD recorded a peak in weekly revenue at about $56.6K in early November, with a subsequent drop to around $39.2K by the end of the month. Weekly downloads remained relatively low, peaking at 401 in the last week of December. The game’s weekly active users showed a slight increase towards the end of the quarter, from 3.6K in late September to about 3.3K in December.

Clash of Clans from Supercell had a notable peak in weekly revenue at about $64.3K in late November, followed by fluctuations and ending at around $52.5K in late December. Weekly downloads were highest at 2.6K at the end of December, while weekly active users showed a decreasing trend from approximately 189.6K at the start to 165K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022